So because of some jerk at work, let’s call him…Rhaun, I got back into Magic a few weeks ago. Not to the level of writing a blog or anything, but Rhaun (who I totally didn’t just change the first letter of their name) has got me thinking back on the short-ish lived blog series I did about Magic, Magic Card of the Week.
I’m writing this little blog to highlight a few of my favorite of the old blog series that I’m not reviving ever. Here’s the short-list.
I like this card because I’m a pervert.
It was my first one of these MCoTW things, so it’s special.
Avacyn, Angel of Hope
I like Angels.
Lost in the Woods
This was lazy. I like that.
Well, I didn’t actually do a whole hell of these things, so that’s the list.
It kinda makes me feel nostalgic about the series…
DAMN YOU, RHAUN!
I’m not the most seasoned Magic player, but what I lack in experience I make up for in neurotic obsession. I scour card databases to find cards that are strange, powerful, or that I just like and then I make decks that no one like and write em’ down here. This is so a one-shot thing.
So. Yeah. It’s been three sets since I last wrote on of these, I picked the biggest one so I didn’t have to do multiple searches to build the deck. Yay honesty.
Anyways, this led me to Return to Ravnica, and more specifically to Jarad, Golgari Lich Lord.
Jarad, Golgari Lich Lord is a Green Black creature, costing 4 mana (2 black, 2 green) to cast. It gains +1/+1 for each creature in your own graveyard. You may pay three mana (1 uncolored, 1 green, 1 black), sacrifice a creature, and deal the creature’s power to all opponents. Finally, you can sacrifice one swamp-type land and one forest-type land to
Artwork. I usually dislike many black artworks, same goes for green. Combine them and I still don’t like it.
So time, for the deck. I’m staying all in RtR block for this deck, because it’s been a while and I am rusty at this stuff (and lets face it, I wasn’t very good when I was at my peak). Here we go:
4x Golgari Guildgate
This is pretty basic green strategy with black creatures thrown in. Land grab, get creatures out, get the Lich Lord out, throw creatures at the opponent. Throw in some standard black playing with your graveyard and risking getting decked to win, and you have something serviceable to get some sort of win. There is weakness to instants/sorceries, but there isn’t a lot of counter in black or green in this block, so it’s a risk that has to be taken, with the assurance that your land grab will give you enough mana where sacrificing two to bring back a lich is worth it.
So that’s that, the Magic Card of the Week. This was just as tiring as I remembered it being, but still good. Maybe I’ll do it again in the future. Maybe I’ll just sleep and eat cheese. Check back in and find out.